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  1. Beard's four different clerk appearances. In the outros to the majority of Hotline Miami's levels he is seen manning the counter of every place Jacket visits to unwind.He cycles through appearances in a convenience store, a pizza place, a movie rental store, and at a bar (always in that order before looping back to the convenience store for the next Part), with each location giving him new ...

  2. tr.wikipedia.org › wiki › Hotline_MiamiHotline Miami - Vikipedi

    Hotline Miami. [1] [2] Hotline Miami, 23 Ekim 2012 tarihinde Dennaton Games adlı bağımsız yapımcı bir şirket tarafından geliştirilip Devolver Digital tarafından Steam üzerinden yayımlanan video oyunu. Oyun ismini bilinmeyen bir şahsın, hayvan maskesi takmış üç kişiden mesajlar almasıyla başlar.

  3. HOTLINE MIAMI 2. НУЖНО ВЗЯТЬ СЕБЯ В РУКИ! Цифровые комиксы. Нерасказанные истории из вселенной ультранасилия в чёрно-белых красках! Дикая природа. Совершенно новая история в до боли старом мире ...

  4. For some weapons to spawn, the player needs to unlock them first. Weapons can be unlocked by completing chapters. The score obtained from the chapter goes towards unlocking the next weapon. A new weapon is unlocked every 50,000 points until a total of 800,000 points is reached, upon which the final unlockable weapon is unlocked. Weapons are unlocked in the following order: Katana Glass Bottle ...

  5. Hotline Miami 2: Wrong Number. Офіційний сайт. Hotline Miami у Вікісховищі. Hotline Miami — відеогра у жанрі шутер з видом зверху, розроблена студією Dennaton Games та випущена компанією Devolver Digital для операційної системи ...

  6. The Level Editor is a feature in Hotline Miami 2: Wrong Number. The level editor allows for the creation of custom levels and campaigns using assets from the main game. These levels are shareable though Steam Workshop with the caveat that they can be completed. Level Editor files have limited mod support and any 'mods' files bundled in them can also be shared through Steam Workshop. Players on ...

  7. Hotline Miami to rozbudowana wersja gry Super Carnage, nad którą Jonatan Söderström pracował już w 2004 roku. Oba tytuły łączy akcja obserwowana z lotu ptaka, duża liczba broni, którymi może posługiwać się główny bohater oraz charakterystyczny model rozgrywki, polegający na zabijaniu wrogów na mapach, składających się z ...