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  1. 19 de jun. de 2015 · Warren Robinett, the veteran programmer, designer and The Learning Company founder known for his groundbreaking game design work at Atari, TLC and NASA, is coming to GDC 2015 to deliver a Classic Game Postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.

  2. 22 de dez. de 2015 · Warren Robinett at GDC 2015 making a keynote speech about the development of Adventure. Adventure's Tech Limitations. These days, we're used to games taking up gigabytes of memory. Back in ...

  3. The Annotated Adventure, by Warren Robinett (2016). This book is about the design and implementation of Adventure for the Atari 2600 video-game console, the first action-adventure game. This game was implemented in a highly-constrained computing environment. Available memory was 4096 bytes (4K) of ROM, and 128 bytes (1/8 K) of RAM.

  4. 28 de mar. de 2007 · Today's Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to Warren Robinett, developer of 1979 Atari title Adventure and co-founder of the Learning Company. “There were no computer games when I was a kid,” Robinett begins.

  5. Warren Robinett 907 Cedar Fork Trail, Chapel Hill NC 27514 – (919) 395-9957 – warren@warrenrobinett.com website: warrenrobinett.com electronic CV ...

  6. Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.

  7. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware. In this game, he introduced the first widely known video game Easter egg, a secret room serving to credit him for the game's creation.