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  1. Ed Logg, né à Seattle en 1948, est un concepteur américain de jeu vidéo d’arcade. Il commence sa carrière chez Atari puis Atari Games . Il a codéveloppé le jeu vidéo Asteroids en 1979 avec Lyle Rains et a également collaboré à la conception d’autres jeux tels que Centipede , Millipede , la série des Gauntlet et la série des San Francisco Rush .

  2. Ed Logg, MS '72. An excerpt appeared in the print version of Stanford. “I was doing some work at the Stanford AI lab in the hills when I saw some of the others playing a game they called Spacewar! on their DEC [Digital Equipment Corporation] PDP machines. I thought this game was absolutely amazing. Even though I was not very good at it, it ...

  3. 15 de fev. de 2014 · George "Ed" Logg. American, born 1948. Works 1 work online George "Ed" Logg, Lyle Rains. Asteroids. 1979. Exhibitions

  4. 20 de fev. de 2021 · In 1978, Space Invaders took the world by storm. With Space Invaders, a whole slew of space-type games entered the arcade. Lyle Rains proposed a new game to Ed Logg which involved shooting asteroids. Ed Logg modified the idea to include multiple sizes of asteroids and to use the vector generator instead of the standard raster scan monitor.

  5. History of Asteroids. The idea of Asteroids was originally conceived by Lyle Raines who was Atari's vice president of engineering in 1979. Ed Logg, eventually took the lead on the project and is credited with it's programming. The game's concept is simple: Shoot the large asteroids and break them into smaller asteroids.

  6. 11 de dez. de 2023 · Si Xybots est passé à la postérité, c'est peut être aussi de par son concepteur, Ed Logg, qui est une figure marquante du jeu vidéo des années 80. Ed Logg commence sa carrière dans le jeu vidéo dans les année 70 et ATARI est une des premières entreprises dans laquelle il va travailler.

  7. Ed Logg : 'I was shooting the asteroids all night long; I'd just play the game over and over and over in my head, just as if you were playing it in real life. To a certain extent, I play a lot of the games in my mind long before I ever write them because you have to get all the interactions down pat before you can start programming.