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  1. www.moddb.com › engines › build2Build2 engine - ModDB

    21 de mar. de 2018 · After two attempts, Ken Silverman began writing a successor to the popular Build engine while mentoring a smart local kid in 2006. It eventually became BUILD2 and he continued working on it until 2011.

  2. My first commercial game was Ken’s Labyrinth. It started as a technical challenge to myself to see if I could reproduce the engine from Wolfenstein 3D. Once I had it running well, I had my friend, Andy Cotter, make a few levels for it. He did some good stuff and it motivated me to continue to add features.

  3. Build Engine. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  4. View Ken Silverman’s profile on LinkedIn, the world’s largest professional community. Ken has 4 jobs listed on their profile. See the complete profile on LinkedIn and discover Ken’s ...

    • Fontanesi and Kann Company
  5. 1 de abr. de 2018 · Ken Silverman has been working on this engine from 2006 to 2011. Moreover, many of the features in BUILD2 were things he planned to do with the original Build Engine, but never had a chance to try ...

  6. 4 de jul. de 2022 · View Ken Silverman, MIA, MPhil (シルバーマン賢)’s profile on LinkedIn, a professional community of 1 billion members. Skip to main content LinkedIn Articles

    • The Graduate Center, City University of New York
  7. 9 de mar. de 2018 · Ken Silverman's long-lost BUILD2 engine released. A tempting morsel for the techies, creators and archivists among us before RPS news signs off for the weekend. Apogee/3D Realms' BUILD engine has seen a bit of press in recent weeks, thanks to the early access launch of Ion Maiden, a Duke Nukem 3D successor built using the famed DOS-era codebase ...